Photo Credit: Abynaya Kousikan

Natasha Ramoutar is a writer of Indo-Guyanese descent by way of Scarborough at the east side of Toronto. She currently serves as a Senior Editor for Tales & Feathers Magazine which focuses on slice of life fantasy and as an editor on the Buckrider Books Imprint of Wolsak & Wynn focusing on poetry collections.

As a creative writer, her micro-fiction was selected from over 4000 submissions to be part of the My City, My Six exhibition at Toronto City Hall, and she was named Scarborough’s Emerging Writer of 2018 by the Ontario Book Publishers Organization. Her work has been included in projects by Diaspora Dialogues, Scarborough Arts, and Nuit Blanche Toronto and has been published in The Margins via the Asian American Writers’ Workshop, The Unpublished City II, PRISM International, Room Magazine, THIS Magazine, Augur Magazine, and more. Her most recent project was TYTYTY, a cozy 2D game about getting something nice for someone you love. She is a graduate of Code Coven’s Introduction to Game Making which she received a full scholarship to attend.

Her first book of poetry Bittersweet was published in 2020 by Mawenzi House. It was a finalist for the Gerald Lampert Memorial Award and named as one of CBC’s best poetry books of the year. Her second poetry collection Baby Cerberus was published by Wolsak & Wynn in 2024.

Always one to celebrate her community, she curated So Fresh: A Scarborough Reading as the 2019 writer-in-residence at Firefly Creative Writing and is the Fiction Editor of FEEL WAYS, an anthology of Scarborough writing. She was a writing mentor for the Wave Art Collective Fellowship in 2021.

She was previously the volunteer Social Media Coordinator for the Festival of Literary Diversity (FOLD). She has worked in a variety of communications roles for CBC, Bell Canada, and the University of Toronto, and she completed an internship at Sony Music Canada. She holds a Master of Professional Communication from Toronto Metropolitan University (formerly known as Ryerson University) where her research focused on narrative-rich video game design.